But the best thing from this shard will be the ability strength bonus as it can help you hit certain thresholds with abilities without using 2 or 3 ability strength mods. The ability duration buff is just alright. If these buffs were universal to all weapons people will actually will want to use these. So off the bat 3 of these buffs are situational and almost no one will use. Most people do not lock themselves to one weapon for a frame, the only time people do that if it is an exalted weapon Warframe. Melee get crit damage, primary get status chance, and secondary get crit chance. Unlike azurite archon shard where the buffs can provide a use on any setups, this shard most of the buffs are for very specific setups. The only time I see this archon shard shine is the health regeneration on Garuda as she now can spam bloodletting without needing a healing ability or using molt reconstruct. Health is already easy to fit in a build, shield capacity is useless as shields are less durable than health, the energy max is just alright, and health regeneration is just too low for some frames plus there are a lot of ways you can heal already. Now that sounds like crit build, but Diwata's crit chance is even lower than its status chance - so IDK how I'm going to build it -but choosing between the two rapiers in the original post may not really care about which one is status vs crit - not something I would normally say.These buffs are kinda disappointing to me as a shield-gating player but when I look in the perspective of people who uses armor the only thing I see useful is the armor. I will want as much damage as I can get in 1-3 strikes and get back on my pistolas. Therefore, I plan to build for initial damage, not chase status - 10% just isn't worth chasing IMHO when it's a back-up weapon. I will probably never run her in full melee on purpose - Dex Pixia is too much stronger than Diwata. I don't think Diwata is going to be designed for combo count or slowly building buffs (although Condition Overload is a great suggestion). Yeah, so I think I follow everything so far now, and I agree conceptually. and had heard nothing sense about that - but I'm easily confused - I take that as a working parameter □ The Diwata having low initial status chance doesn't even matter much since the Dex Pixia (which you should be building either hybrid crit/status or pure status chance) can get tons of procs off, and the Diwata's quick-melee is no different from its "stance" combo.Īppreciate the clarification, Dreddeth and Aeon94, I was thinking of something I saw in conjunction with Umber Excaliber where he had some weird cyborg gun covering his right hand. Currently if you want to get the most out of an EW, you have to replace those with something else, and that means using an objectively worse regular melee weapon since Body Count/Drifting Contract and Blood Rush/Weeping Wounds don't affect EWs.Īddendum: Currently, Condition Overload works on Exalted (melee) Weapons, so if you want to maximize the effectiveness of the Diwata, I'd build for that and status chance. Having them separately mod-able would mean that you would no longer be pigeon-holed into taking regular weapons which use the same build (and generally perform largely the same) as said Exalted weapons.Īside from EWs not being able to use Acolyte mods, that is. Things which are Exalted Weapons include: Peacemaker, Artemis Bow, Hysteria, Primal Fury, the Dex Pixia and the Diwata, and of course the OG Exalted Blade. The term "exalted weapon" refers to any ability which grants use of a weapon, with the exception of Landslide, Whipclaw, Shattered Lash, and maybe Iron Jab. what does anyone really know about exalted weapons? Safe bet it will be something new, not something for Titania or Ivara - any good references on exalted weapons?
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